Advancing Creative Physical Computing Education Designing Sharing And Taxonomizing Instructional Interventions
Publication Conference Paper2024

Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional Interventions

Daragh Byrne, Kayla Desportes, Noura Howell, Marti Louw, Sarah Sterman, Cesar Torres

Abstract

Physical computing is a materially rich practice that connects across skills in STEM, design, arts, and creativity. It also offers learners a means of making personally meaningful, computational artifacts that support creative development, resonate with personal identities, and access a history of craft and culture. Yet, physical computing instruction remains a complex instructional practice that requires navigating computation and reasoning, engineering and mechanisms, and creativity and problem-solving between physical and virtual spaces. Spurred by the pandemic, the shift to remote instruction fostered a wave of creativity in physical computing instruction and new lines of inquiry around access and inclusion, resilient learning, and the creativity, craft, and culture found in physical computing. This one-day workshop will convene a network of researchers, educators, and designers to uncover, share and reflect on our creative instructional responses. We will develop a set of agendas for continued innovation and inquiry in creative physical computing education in post-secondary contexts. Our aim is to cross-pollinate research agendas and strengthen educational approaches in critical STEM and design practices.

Figure 1: Workshop participants will share instructional interventions from their research or teaching. To facilitate discussion, these will be formatted as design conjectures [36], showing the embodiment, mediating processes, and goals of the intervention. 
Here we show four brief examples from the workshop organizers: Top left: symbolic representation of a burnt laser cutter piece mitigates efects of failure [38]. Top right: MakerCards support remote learning [23]. Bottom left: Turing Wheel of Closeness will decrease fear of failure, and increase student resilience and self-efficacy will improve recognition, abstraction, and debugging skills uses ultrasonic sensors in personal expression. Bottom right: an example of a challenge in remote course on physical computing and art [17].
Figure 1: Workshop participants will share instructional interventions from their research or teaching. To facilitate discussion, these will be formatted as design conjectures [36], showing the embodiment, mediating processes, and goals of the intervention. Here we show four brief examples from the workshop organizers: Top left: symbolic representation of a burnt laser cutter piece mitigates efects of failure [38]. Top right: MakerCards support remote learning [23]. Bottom left: Turing Wheel of Closeness will decrease fear of failure, and increase student resilience and self-efficacy will improve recognition, abstraction, and debugging skills uses ultrasonic sensors in personal expression. Bottom right: an example of a challenge in remote course on physical computing and art [17].
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Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional Interventions
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