State Machines Are Childs Play Observing Children Ages 9 To 11 Playing Escape Machine
Publication Conference Paper2009

State machines are child's play: observing children ages 9 to 11 playing Escape Machine

Abstract

We developed Escape Machine, a puzzle game in which children control the behavior of characters in a maze by manipulating a tangible state machine built with Posey, our computationallyenhanced hub-and-strut construction kit. We observed children ages nine to eleven playing the game in several sessions. The qualitative results of this observation validate the promise of Posey and Escape Machine to engage children in manipulating algorithmic specifications for behavior.

Figure 3. An Escape Machine maze. The goal is to guide your avatar, the ghost (D), to rescue your friends, the imprisoned ghosts (A), without allowing the ghost eaters (B) to eat you or your friends.
Figure 3. An Escape Machine maze. The goal is to guide your avatar, the ghost (D), to rescue your friends, the imprisoned ghosts (A), without allowing the ghost eaters (B) to eat you or your friends.
How This Connects
Michael Philetus WellerMichael Philetu…Mark D GrossMark D GrossEllen Yi-Luen DoEllen Yi-Luen DoHyperform specification: designing and interacting with self-reconfiguring materialsHyperform speci…Hyperform Specification: Designing with Self-reconfiguring MaterialsHyperform Speci…Tangible sketching in 3D with poseyTangible sketch…An Optocoupled Poseable Ball and Socket Joint for Computationally Enhanced Construction KitsAn Optocoupled …A CONSTRAINT-BASED FURNITURE DESIGN CRITICA CONSTRAINT-BA…
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
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