Design With Skeuomorphism Or Not An Investigation Of Immersive Experience Based On The Escape Room Game Within The Vr Framework
Thesis Masters2023

Design with skeuomorphism or not: An Investigation of Immersive Experience Based on the Escape Room Game within the VR Framework

MSCD

Abstract

Since the outbreak of the COVID-19 pandemic, there has been a noticeable shift towards telecommuting and online entertainment, which has created novel prospects for future employment and recreation. Furthermore, with the continual advancement of artificial intelligence (AI), it is expected that a significant number of models can be easily generated in the near future. In this context, the realization of a meta-universe that offers extraordinary immersive experiences may become a tangible possibility. This paper aims to investigate whether virtual reality (VR) games are more suitable for “simulating reality” or “deviating from reality” by focusing on VR Escape Room, a typical example of an immersive experience. Through multiple rounds of experiments and analysis, this study will compare the effects of “skeuomorphism” and “beyond skeuomorphism” in the game.

Figure 71. Degree of Bulb in Game Resembls Reality. Figure 72. Add Flickering Sound. Figure 73. With Diffuse Light. Figure 74. Without Diffuse Light.
Figure 71. Degree of Bulb in Game Resembls Reality. Figure 72. Add Flickering Sound. Figure 73. With Diffuse Light. Figure 74. Without Diffuse Light.
How This Connects
Tianqi ChuTianqi ChuEddy Man KimEddy Man Kim
Design with skeuomorphism or not: An Investigation of Immersive Experience Based on the Escape Room Game within the VR Framework
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